I personally would take the mancatcher/treachery option, save the FG (especially early on in ladders, FG much better spent on things like the actual infinity) on the fire res/IAS jewel and Lo, and know that my merc might take a split second longer to kill the mob but die much less often and finish the job more frequently. So the clear winner is mancatcher here, and it's not even close.īut the raw DPS numbers lie a bit, because your merc needs to be able to hit to do it, and the faster they hit, the more they can lock up the target they're hitting. Thresher, treachery, andys (ral) = 10 frames = 3673 dps Thresher, fort, andys (fire res/IAS) = 11 frames = 5747 dps Mancatcher, fort, andys (fire res/IAS) = 10 frames = 7764 dps Mancatcher, treachery, andys (ral) = 9 frames = 4936 dps If you’re rich and can afford 2 infinitys, make two non eth mancatchers. with infinity you play one of the most successful chars in d2 (fully. So there it is, Non Ethereal Mancatcher is the best base for Infinity. Diablo 2 Resurrected Best Lightning Javazon Build - Amazon Build Guide In D2R Using. Do you run fort with it due to it's inherently faster speed, or treach to supercharge it? Assume you rock andy in either case. And yes, these calculations all done on a Might merc, so it goes even more in favor of the Manacatcher if you arent using a might merc. That strong, eh? They seem to be a lot easier to get a hold of than a GT, too.
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